It is hard to define One More Line. So let’s describe it directly. One More Line is about to control a D-shaped object and survive as far as you. You tap to hold it to a grappling point and time the release to hook it to another, and keep going. But the fact is that you won’t go far before you end in a collision and have to start over.
One More Line is like an endless adventure for this stylized D. Where it goes, it leaves behind a colorful trace of three lines. And the colors of the trace change every time after it interacts with a new grappling point. Its overall artwork is minimalist, and the constant change in colors and traces makes the journey immune to boredom.
To “hold anywhere” is the only tip the game offers. You pick that up immediately but have to figure out “how” from endless failures. Hook to a reachable grappling point, rotate in its orbit and break free to reach another. The procedure is easy to sum, but it is challenging to time your release. It is all about “let it go”. If you release your hold rightly, the D will be drawn to the next stepping stone naturally; and if not, it will crush right into the center of a circle or head to the wall of the tunnel, smashing into triangle pieces.
Given the ultimate goal is to go as far as possible, isn’t straight line the shortest and so quickest? If that is the case, One More Line has no meaning to exist. If it does not grip any small planet, the straight line is just a quicker death route for D because it will very soon crush into one. So swirling a way up is slower but safer.
As you hook to a point, you naturally go around it. Its own size does not indicate that of its default orbit. And you can change your rotating orbit. Between tap and release, you may go upward or the other way around, or stay with the same grappling point but on a different track. And when you try to shift your route, you need to bear in mind that you can only release inside the tunnel. Letter D survives outside of it in dotted lines when it spins around a planet, but cannot penetrate through the tunnel walls to come in without any drawing force.
One More Line is a twitchy arcade game at its core. But it also reminds me of those musical adventure games constantly, in which you take acts to the beats of great music. That is partly because the graphs you draw look like musical notes sometimes, but most importantly, its retro disco soundtrack is immersive.
The game is fluid. It is like using a never-draining water-color pen to draw. As the D object dances waywardly, the lines, curves and circles, solid and dotted, can form some simple or complex graphs. When you fail a game, the route you went simply rewinds down. That is a sweet and clever detail – the previous route rewinds and it is starting point again.
One More Line is free to download. The only in-app purchase is $0.99 to remove ads. Those ads will regularly appear at the bottom of your play screen or pops up in full screen every now and then. It is a bit annoying. And if you enjoy the gameplay, you know One More Line is well-worth 99cents.